PROFESSIONAL PROJECTS

Art Pavilion

The Art Stage Pavilion is a structure that allows for different forms of art display. The pavilion consists of two layers, the Outer Shell and the Display Walls. The Display Walls rotate to vary the closure of the piece, and accommodate for art display and performance. *Project for Grace Arts Center.

Mobile Art Pavilion

Interactive Tree

The goal of this project was to design and fabricate an interactive tree installation accompanied by a bench through the use of robotic technology and innovative materials. Standing 15ft tall, the tree calls attention to passerby’s and users alike through a show of lights and automated movement.

Interactive Tree

Oppenheim Training

This project is directed at training Employees at Oppenheim architecture to utilize software such as Rhinoceros and Grasshopper in order to understand and learn to incorporate parametric design. In addition, Oppenheim employees were able to utilize our facilities for production with 3D printers.

Oppenheim 1900 Brickell 3D printed models

STUDENT PROJECTS

Inauguration Scissors

The automation of ribbon-cutting for opening ceremony of the lab displays the design of a custom-made dynamic attachment for the end of the KUKA robotic arm. The attachment uses a pneumatic linear actuator to integrate with the robotic arm via a digital I/O (input/ output) mapping.

Inauguration Scissors

Ceramic Extrusion

The architectural scale prototype clay tiles showcase the possibilities of using a clay extruder attached to an industrial robotic arm. The modular ceramic bricks are based on the efficient use of structural forms to save material and create intricate geometries.

Ceramic Extrusion

KR 10-Robotic Assembly

The geodesic dome assembly showcases the robotic arm’s reaching span, accuracy, and agility.

The dome shape and the infills are produced through  integration of algorithmic design with advanced digital fabrication techniques.

KR-10 Robotic Assembly

Arduino Drum

This project demonstrates how the use of small robotics including Arduino boards and actuators to play an algorithmic music piece written for percussion instruments at the speed which would be difficult for humans to play.

.

Drum Installation

Visualization

The project demonstrates visualization techniques including 3D modeling, visual coding, texturing, and animation. The project uses inter-process communication, game controllers, audio inputs, mobile applications and open sound control to create an interactive visual experience – all in real time.

Interactive Visualization

Helical Columns

This project was began as an  experiment on how robotic arms can be incorporated to construction of complex forms. It was specified through the program, that the robot arm is to pick up the blocks from a specific location and to place it at another, forming a tower of helix form

Helical Columns

Parametric Bench

This is the first full scale furniture design, and it is based on creating a fluid form by using solid materials.  The concrete is created using a foam mold carved by the robotic arm, while the wooden members were milled by a CNC machine.

Parametric Bench

Printed Ears

This project is the representation of constantly evolving technology, done with the use of software such as Repetier Host and the BioBot Dual Extrusion Bioprinter. The BioBot Bioprinter is designed with the ability to not only print bio-inks but also living tissue out of human cells.

Bio Printed Ears

Digital Heads

This project consisted of the facial scanning of the RDF inauguration guests for 3D printing. This was made possible through our  3D scanners, which are capable of scanning real-world objects and accurately transforming them into digital objects.

Digital Headshots

NATIONAL SCIENCE FOUNDATION

Water Wand

An innovative instrument integrating temperature, depth, conductivity, salinity, and GPS sensors designed for the public use during the King Tides events to collect data on water level and pollution. The data is then transmitted via the instrument’s phone application to the scientific community.

Water Wand

VR Everglades

The goal of this project is to develop an educational virtual reality application utilizing data and turning it into a fully immersive VR experience. This VR experience will serve as an educational medium that will offer knowledge through interactive media.

Everglades Educational VR Experience

Bio-mimicry

An innovative instrument integrating temperature, depth, conductivity, salinity, and GPS sensors designed for the public use during the King Tides events to collect data on water level and pollution. The data is then transmitted via the instrument’s phone application to the scientific community.

Bio-mimicry in Architecture