Strategies for Learning: Augmented Reality and Collaborative Problem-Solving for Building Sciences
New research that show technology-mediated learning environments can enhance learning. Augmented Reality (AR) and Virtual Reality (VR) – the ability to enhance or modify the real-world environment with computer-generated information like animation, graphics and GPS data, is bringing in a new dimension to learning. This project integrated AR and VR with Building Information Modeling (BIM), visual simulations, and interactive lessons to create “Skope” a prototype tool designed for interdisciplinary group of students to better understand the complex systems and processes of building design and construction for a sustainable built environment.
SKOPE was designed to facilitate interdisciplinary education of architecture, engineering, and construction (AEC) students for design and construction of environmentally sustainable buildings. The Skope learning environment is comprised of a VR and AR visualization. Skope was implemented and tested in three interdisciplinary AEC classes. Quantitative and qualitative analyses of student performance in these classes suggested that Skope had a positive impact and increased students’ motivation and understanding of building science principles.
This project was supported with funds from the National Science Foundation (NSF)
Download VR- Skope
AR- SKOPE requires presence at the building site.